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<channel>
	<title>Comments for f = ma</title>
	<atom:link href="http://www.fysx.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fysx.org</link>
	<description>gamedev, math, physics</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:01:01 +0000</lastBuildDate>
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	<item>
		<title>Comment on I Hate Myself by Martin Felis</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-262</link>
		<dc:creator>Martin Felis</dc:creator>
		<pubDate>Thu, 02 Feb 2012 19:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-262</guid>
		<description>Heeeeey Daniel! Super awesome to hear from you! (Though I fear it is a different Jonas than you think, but you are very right, it sounds *very* like the bad-ass German).

I guess we should give in to the pressure and do some more levels. I&#039;ll see what we can do...

Plenty of hugs from Heidelberg and thanks for playing!</description>
		<content:encoded><![CDATA[<p>Heeeeey Daniel! Super awesome to hear from you! (Though I fear it is a different Jonas than you think, but you are very right, it sounds *very* like the bad-ass German).</p>
<p>I guess we should give in to the pressure and do some more levels. I&#8217;ll see what we can do&#8230;</p>
<p>Plenty of hugs from Heidelberg and thanks for playing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Hate Myself by Daniel</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-261</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 02 Feb 2012 10:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-261</guid>
		<description>Typical modesty, honesty and gentleman-ness of Jonas.. ;)
But this time (as opposed to no other times) I am on his side! Gimme more levels!!! :)
Hugs and kisses and flowers and stuff from Prague!</description>
		<content:encoded><![CDATA[<p>Typical modesty, honesty and gentleman-ness of Jonas.. <img src='http://www.fysx.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
But this time (as opposed to no other times) I am on his side! Gimme more levels!!! <img src='http://www.fysx.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Hugs and kisses and flowers and stuff from Prague!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Hate Myself by Caela</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-260</link>
		<dc:creator>Caela</dc:creator>
		<pubDate>Tue, 31 Jan 2012 00:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-260</guid>
		<description>So cool! I want to play and I don&#039;t even like computer games hehehe :)</description>
		<content:encoded><![CDATA[<p>So cool! I want to play and I don&#8217;t even like computer games hehehe <img src='http://www.fysx.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Hate Myself by Sebastian</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-259</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Mon, 30 Jan 2012 19:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-259</guid>
		<description>It&#039;s an awesome game running against yourself! I did not manage playing level 11. Help needed :-)

Great job!</description>
		<content:encoded><![CDATA[<p>It&#8217;s an awesome game running against yourself! I did not manage playing level 11. Help needed <img src='http://www.fysx.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Great job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Hate Myself by Martin Felis</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-258</link>
		<dc:creator>Martin Felis</dc:creator>
		<pubDate>Mon, 30 Jan 2012 15:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-258</guid>
		<description>WHAT?!? You played it through already?

But thanks a lot! Lots of love to Pariiiis!</description>
		<content:encoded><![CDATA[<p>WHAT?!? You played it through already?</p>
<p>But thanks a lot! Lots of love to Pariiiis!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Hate Myself by Jonas</title>
		<link>http://www.fysx.org/i-hate-myself/comment-page-1/#comment-257</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 30 Jan 2012 14:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?page_id=622#comment-257</guid>
		<description>fuckin awesome! I demand more levels.

lots of love from france.</description>
		<content:encoded><![CDATA[<p>fuckin awesome! I demand more levels.</p>
<p>lots of love from france.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wall Jumps! by Martin Felis</title>
		<link>http://www.fysx.org/2011/10/31/wall-jumps/comment-page-1/#comment-256</link>
		<dc:creator>Martin Felis</dc:creator>
		<pubDate>Fri, 04 Nov 2011 18:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?p=531#comment-256</guid>
		<description>Seems like my laptop doesn&#039;t like #iftpop either and I get the exact same error. I hope to be able to fix it soon.</description>
		<content:encoded><![CDATA[<p>Seems like my laptop doesn&#8217;t like #iftpop either and I get the exact same error. I hope to be able to fix it soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wall Jumps! by Martin Felis</title>
		<link>http://www.fysx.org/2011/10/31/wall-jumps/comment-page-1/#comment-255</link>
		<dc:creator>Martin Felis</dc:creator>
		<pubDate>Tue, 01 Nov 2011 15:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?p=531#comment-255</guid>
		<description>Is your graphics card OpenGL 2.X compatible? The library I use does not support OpenGL 1.X.</description>
		<content:encoded><![CDATA[<p>Is your graphics card OpenGL 2.X compatible? The library I use does not support OpenGL 1.X.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wall Jumps! by michi</title>
		<link>http://www.fysx.org/2011/10/31/wall-jumps/comment-page-1/#comment-254</link>
		<dc:creator>michi</dc:creator>
		<pubDate>Mon, 31 Oct 2011 10:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?p=531#comment-254</guid>
		<description>Hi!

Unfortunately I can&#039;t start the programm on my netbook. Here&#039;s the log:
&lt;pre&gt;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Logging Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: EngineStatus Change: &#039;EngineStatusUndefined&#039; -&gt; &#039;EngineStatusInitializing&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Event listener eafe38 for event type 1
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Event listener eafe38 for event type 0
Mon Oct 31 11:54:31 2011 LogLevelDebug: Variables Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: Loading delayed Variables
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_acceleration&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_maxspeed&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_rotationspeed&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_jumpvelocity&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_maxattackrate&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_velocitydamping&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_mass&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_radius&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;player_height&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;consoletransparency&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable &#039;variablesystemup&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Commands Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: Initializing SDL
Mon Oct 31 11:54:31 2011 LogLevelDebug: Adding Command &#039;set&#039; at 418a87
Mon Oct 31 11:54:31 2011 LogLevelDebug: Adding Command &#039;exec&#039; at 41669b
Mon Oct 31 11:54:31 2011 LogLevelDebug: Physics Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: BulletPhysics Initialization!
Mon Oct 31 11:54:31 2011 LogLevelMessage: Initializing EntityFactory
Mon Oct 31 11:54:31 2011 LogLevelDebug: Model Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: IFTPOP Model Initialization!
Mon Oct 31 11:54:31 2011 LogLevelMessage: player[0] inertia = 0.591420, 0.232320, 0.591420
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;1&#039; and type &#039;2&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;1&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 1 [mType=GameEntityTypePlayer] ptr=0x3fca10
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;2&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;2&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 2 [mType=GameEntityTypeBox] ptr=0x93c1978
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c1978
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;3&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 3 [mType=GameEntityTypeBox] ptr=0x93c20c0
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c20c0
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;4&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;4&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 4 [mType=GameEntityTypeBox] ptr=0x93c28a0
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c28a0
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;5&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;5&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 5 [mType=GameEntityTypeBox] ptr=0x93c3390
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c3390
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;6&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;6&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 6 [mType=GameEntityTypeBox] ptr=0x93c3a80
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c3a80
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;7&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;7&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 7 [mType=GameEntityTypeBox] ptr=0x93c44b8
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c44b8
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;8&#039; and type &#039;3&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;8&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 8 [mType=GameEntityTypeBox] ptr=0x93c4b90
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c4b90
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id &#039;9&#039; and type &#039;1&#039;
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id &#039;9&#039;
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 9 [mType=GameEntityTypeNode] ptr=0x93c1720
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c1720
Mon Oct 31 11:54:31 2011 LogLevelMessage: adding action 0x3fdda8!
Mon Oct 31 11:54:31 2011 LogLevelDebug: Camera Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: View Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: Resolution is 800x600
Mon Oct 31 11:54:31 2011 LogLevelDebug: Resize to: 800 x 600
Mon Oct 31 11:54:31 2011 LogLevelDebug: Using GLEW version 1.5.7
&lt;/pre&gt;

Grüße!
 Michi</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Unfortunately I can&#8217;t start the programm on my netbook. Here&#8217;s the log:</p>
<pre>
Mon Oct 31 11:54:31 2011 LogLevelDebug: Logging Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: EngineStatus Change: 'EngineStatusUndefined' -&gt; 'EngineStatusInitializing'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Event listener eafe38 for event type 1
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Event listener eafe38 for event type 0
Mon Oct 31 11:54:31 2011 LogLevelDebug: Variables Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: Loading delayed Variables
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_acceleration'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_maxspeed'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_rotationspeed'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_jumpvelocity'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_maxattackrate'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_velocitydamping'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_mass'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_radius'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'player_height'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'consoletransparency'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Variable 'variablesystemup'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Commands Init
Mon Oct 31 11:54:31 2011 LogLevelDebug: Initializing SDL
Mon Oct 31 11:54:31 2011 LogLevelDebug: Adding Command 'set' at 418a87
Mon Oct 31 11:54:31 2011 LogLevelDebug: Adding Command 'exec' at 41669b
Mon Oct 31 11:54:31 2011 LogLevelDebug: Physics Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: BulletPhysics Initialization!
Mon Oct 31 11:54:31 2011 LogLevelMessage: Initializing EntityFactory
Mon Oct 31 11:54:31 2011 LogLevelDebug: Model Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: IFTPOP Model Initialization!
Mon Oct 31 11:54:31 2011 LogLevelMessage: player[0] inertia = 0.591420, 0.232320, 0.591420
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '1' and type '2'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '1'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 1 [mType=GameEntityTypePlayer] ptr=0x3fca10
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '2' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '2'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 2 [mType=GameEntityTypeBox] ptr=0x93c1978
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c1978
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '3' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '3'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 3 [mType=GameEntityTypeBox] ptr=0x93c20c0
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c20c0
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '4' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '4'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 4 [mType=GameEntityTypeBox] ptr=0x93c28a0
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c28a0
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '5' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '5'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 5 [mType=GameEntityTypeBox] ptr=0x93c3390
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c3390
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '6' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '6'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 6 [mType=GameEntityTypeBox] ptr=0x93c3a80
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c3a80
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '7' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '7'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 7 [mType=GameEntityTypeBox] ptr=0x93c44b8
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c44b8
Mon Oct 31 11:54:31 2011 LogLevelMessage: box[0] inertia = 0.000000, 0.000000, 0.000000
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '8' and type '3'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '8'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 8 [mType=GameEntityTypeBox] ptr=0x93c4b90
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c4b90
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering Entity with id '9' and type '1'
Mon Oct 31 11:54:31 2011 LogLevelDebug: Registering EntityPhysicState with id '9'
Mon Oct 31 11:54:31 2011 LogLevelMessage: Registering Entity with 9 [mType=GameEntityTypeNode] ptr=0x93c1720
Mon Oct 31 11:54:31 2011 LogLevelMessage: ent = 0x93c1720
Mon Oct 31 11:54:31 2011 LogLevelMessage: adding action 0x3fdda8!
Mon Oct 31 11:54:31 2011 LogLevelDebug: Camera Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: View Init
Mon Oct 31 11:54:31 2011 LogLevelMessage: Resolution is 800x600
Mon Oct 31 11:54:31 2011 LogLevelDebug: Resize to: 800 x 600
Mon Oct 31 11:54:31 2011 LogLevelDebug: Using GLEW version 1.5.7
</pre>
<p>Grüße!<br />
 Michi</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Online Highscores and Bonus Points by martin</title>
		<link>http://www.fysx.org/2011/04/10/online-highscores-and-bonus-points/comment-page-1/#comment-41</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Tue, 12 Apr 2011 13:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.fysx.org/?p=379#comment-41</guid>
		<description>Hi Michi!

Yes, you are correct concerning the validation of submissions. It&#039;s fairly simple and secure once you have a hashing function. Luckily plenty of hashing functions are included in PHP and also the sha256 routines of Aaron D. Gifford are easy to integrate in C++ code.

No I did not forget to put up the binaries. It just takes some manual work to get the executables for all 3 platforms (Win, Linux 32bit, and Linux 64bit) done. Also yesterday I thought of a simple and smart way to cheat with the highscore that I wanted to fix. Hopefully this weekend there will be a release.

Grüßle, ;D
Martin</description>
		<content:encoded><![CDATA[<p>Hi Michi!</p>
<p>Yes, you are correct concerning the validation of submissions. It&#8217;s fairly simple and secure once you have a hashing function. Luckily plenty of hashing functions are included in PHP and also the sha256 routines of Aaron D. Gifford are easy to integrate in C++ code.</p>
<p>No I did not forget to put up the binaries. It just takes some manual work to get the executables for all 3 platforms (Win, Linux 32bit, and Linux 64bit) done. Also yesterday I thought of a simple and smart way to cheat with the highscore that I wanted to fix. Hopefully this weekend there will be a release.</p>
<p>Grüßle, ;D<br />
Martin</p>
]]></content:encoded>
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